The IGN website has published an interview with the founders of the company Moon Studios, responsible for the dilogy ORI. CEO Thomas Mahler (Thomas Mahler) and Technological Head Gennady King (Gennadiy Korol) spoke about their new creation – role action No Rest for the Wicked .
I always thought [the first] ORI to our “Mario”, because although our game is metro -vocational, platforming in it is very important. Then I was excited by the idea “what happens if if Moon Studios, Preserving your visual style and all that, it will take on something like “Zeldy”?".
Having completed the production of Ori and the Blind Forest: Definitive Edition, the team began to work on Wicked. However, according to King, It soon became clear that Moon Not ready for such a large-scale project as a three-dimensional RPG with an online multipler. Therefore, the authors decided to release a sequel ORI – The Will of the Wisps .
Above the original ORI about 20 people worked, and almost 60 over the continuation. Now Moon Studios counts over 80 specialists.
While the main part of https://shinyjokercasino.co.uk/ the company has corps over Ori and the Will of the Wisps, A small team laid the foundation of a role -playing adventure. After the second ORI I went to the PC, Xbox and Nintendo Switch, all the forces were thrown into production Wicked. As claims King, For the sake of this project, the studio revised almost all of its work processes.
Experience in work on ORI came in handy for the team when creating No Rest for the Wicked. For example, locations in the upcoming game are also interconnected. And the level of the Rodniki Fields in the sequel inhabited by characters ORI conceived as a kind of warm -up before Wicked.
The whole card in RPG from Moon Built manually. Thomas Mahler prefers this approach to random generation:
There is an unspoken rule, supposedly there should be a procedural generation in ARPG, but I always doubted it. Because when I looked at the result of [generation], the worlds did not seem so different to me. For me, a levela design is very important. I worked on a series for ten years ORI, where the levela-design is at the forefront, and it is very nice to be in the world. I wanted to do the same in No Rest for the Wicked. I want to work everything manually.
Gennady King He assured that even without procedural generation, the game will offer a variety of and complex endheim. How – the leader did not specify.
Universe No Rest for the Wicked inspired by the cycle "Song of ice and fire", as well as works Shakespeare. The authors promise interesting conflicts and moral dilemmas.
No Rest for the Wicked starts in the early access to the PC (Steam) already in the second quarter of 2024. Versions for PlayStation 5 and Xbox Series will see the light later. Russian subtitles are declared.
Read more about your game Moon Studios He will tell in the Wicked Inside program, which will begin on March 1 at 20:00 Moscow time.
