Outriders received the largest patch at the moment
Studio PEOPLE Can Fly released the largest patch at the moment for Outriders. The list of all changes can be found here, but we will limit ourselves to the main ones:
Reduced the force of casting monsters on the expedition "Star Grave". The delay between the revival was also increased, and the number of enemies has been reduced.
Fixed a bug due https://amazonslotscasino.co.uk/ to which the fashion for increasing damage from equipment skills with a higher level than the player level reduced damage at lower levels of the world.
Fixed a bug due to which some mods did not work properly with ordinary and critical hit, if this hit was the achievement.
Fixed a mistake due to which the skill of the Trickster "Hunter and the victim" was activated, but did not teleport the player behind the enemy.
[PC] Added the ability to reassign the keys FN, Delete, End, Page Down, Insert Home, Page Up, Print Screen, Scroll Lock, Caps Lock.Now the developers are busy testing the process of restoration of characters and inventory:
The biggest difficulty that we encounter is related to the purpose of the characters of the correct levels of objects, since the levels of objects are calculated using three different variables: this is the character level, the highest unlocked level of the world and the highest level of tests. Working with these variables for each touched character takes time. Our tests show that the restoration of equipment of a higher level than it should be leads to problems with the characters, so we cannot offer a universal solution for all.
- Published in blog-477
From “Mario” to Zelda – details about No Rest for the Wicked from ORI authors
The IGN website has published an interview with the founders of the company Moon Studios, responsible for the dilogy ORI. CEO Thomas Mahler (Thomas Mahler) and Technological Head Gennady King (Gennadiy Korol) spoke about their new creation – role action No Rest for the Wicked .
I always thought [the first] ORI to our “Mario”, because although our game is metro -vocational, platforming in it is very important. Then I was excited by the idea “what happens if if Moon Studios, Preserving your visual style and all that, it will take on something like “Zeldy”?".
Having completed the production of Ori and the Blind Forest: Definitive Edition, the team began to work on Wicked. However, according to King, It soon became clear that Moon Not ready for such a large-scale project as a three-dimensional RPG with an online multipler. Therefore, the authors decided to release a sequel ORI – The Will of the Wisps .
Above the original ORI about 20 people worked, and almost 60 over the continuation. Now Moon Studios counts over 80 specialists.
While the main part of https://shinyjokercasino.co.uk/ the company has corps over Ori and the Will of the Wisps, A small team laid the foundation of a role -playing adventure. After the second ORI I went to the PC, Xbox and Nintendo Switch, all the forces were thrown into production Wicked. As claims King, For the sake of this project, the studio revised almost all of its work processes.
Experience in work on ORI came in handy for the team when creating No Rest for the Wicked. For example, locations in the upcoming game are also interconnected. And the level of the Rodniki Fields in the sequel inhabited by characters ORI conceived as a kind of warm -up before Wicked.
The whole card in RPG from Moon Built manually. Thomas Mahler prefers this approach to random generation:
There is an unspoken rule, supposedly there should be a procedural generation in ARPG, but I always doubted it. Because when I looked at the result of [generation], the worlds did not seem so different to me. For me, a levela design is very important. I worked on a series for ten years ORI, where the levela-design is at the forefront, and it is very nice to be in the world. I wanted to do the same in No Rest for the Wicked. I want to work everything manually.
Gennady King He assured that even without procedural generation, the game will offer a variety of and complex endheim. How – the leader did not specify.
Universe No Rest for the Wicked inspired by the cycle "Song of ice and fire", as well as works Shakespeare. The authors promise interesting conflicts and moral dilemmas.
No Rest for the Wicked starts in the early access to the PC (Steam) already in the second quarter of 2024. Versions for PlayStation 5 and Xbox Series will see the light later. Russian subtitles are declared.
Read more about your game Moon Studios He will tell in the Wicked Inside program, which will begin on March 1 at 20:00 Moscow time.
- Published in blog-477
A patch for the console The Witcher 3 came out, fresh free DLC too
In other news: to console versions The Witcher 3 I got a patch 1.04. The patch, as is customary among the Poles, is large and thorough. For example, the incorrect accrual of experiences for some quests has been fixed, the camera’s behavior has been improved after finishing off, and the game will stop making autosasy if Geralt died. There are a lot of fixes, so it is recommended to download the patch as soon as possible. It is already available on PlayStation 4, and on Xbox One.
June 10, 2015 Rumor: The Last Guardian will appear on E3 2015
June 10, 2015 ADR1FT trailer: survival in outdoor space under the Lunar Sonata
The Witcher 3: Wild Hunt
The best comments
I absolutely do not understand why my friends turn their nose from consoles. Price if you competently look,
20-25 K. Ideal for those who have a weak PC and few means. And if she pulls such wonderful games and shows a good picture, then a bad console can no longer be called. But no. Be sure to blame about the number of personnel per second, about optimization (which lol is an order of magnitude better) and about the soap. Why people hate consoles so much? Excuse me, it was drunk.
I have a powerful PC, and I https://kong-casino.co.uk/ still bought PS4, and in the fall I will take a box. I take the console for the sake of games on them – exclusives, but I don’t understand the screams about the graphon at all.
And on the contrary, I missed the bones. No one asks to replace Gwint with the bones! And if they are added perfectly, for example, in large plot DLCs. It would be great, but no one forces you to play in them (:
You can also add the price for games and a paid opportunity to play with friends in multiplayer to the list. So there is a reason to turn your nose. Here everyone chooses by circumstances.
Gerald from Rivia (Polish. GERALT Z RIVII)
Here you have a Polish spelling. There, obviously, the most canonical version.
I went in, looked, but for some reason I still do not have these DLS in PSN updates, maybe they will be updated later ..
What kind of nonsense are you carrying?)
Firstly. Geralt. Has always been and will always be. Starting from the first book, ending with the last (thunderstorm season). And what is a herald – turn to the dictionary.
Secondly. If you really are a Pole (what I doubt), then you need to ask your mother to pour your belt for the fact that you don’t even know your tongue. Although, maybe you are really a Pole, there are also enough such “literaits” of Russians (who do not know Russian) ..
Do not argue with trolls, Lord))) Clearly Geralt. The Polish language is very simple, it is almost always read exactly as it is written. And this, in all likelihood, the pseudo -sex should know this better than me. Here we can say, of course, that by reading completely GERALT Z RIVII it will be possible to hear “D”, but this is called calling and occurs only due to the fact that after a deaf consonant there is a ringing.
The fact is that the experience is very necessary for "death", t.To. Go to the quest 20 lvl, for example, by 17 … Well, this is for the Mazaachists who really like the stories of the buttercup and the boot screen. It is optimal to be 2 levels above recommended with appropriate equipment. But at the first passage (on complex), really experience was a lot, but this was on version 1.03
He went through the game in 193 hours on PS4 – played from May 20 to June 6. I did not have any autosyvs, no bugs in quests too-if they gave the wrong amount of experience for some quests, then I did not notice it-I finished the game at 35 levels. The only bug was in the quest for the murder of Radovid, but I changed my mind and generally did not take this quest so that Emgyra would not live well . So it went fine, there is nothing to complain about.
- Published in blog-477
