The update for PS5 came out – the built -in DualSense speakers will sound louder
Beta testing of the next update for PlayStation 5 is completed and today it went to all devices. Update volume – 1.2 gigabytes.
We have already written about patches, so this time we will go through its contents more briefly:
When watching someone else’s game through the “General Access to the Screens” option, spectators can use the decree, draw lines and “kick” to help the player in passage or highlight important places.
Using a system based on AI, built -in microphones in DualSense and Dualsense Edge began to better suppress third -party noise.
There was a setup responsible for the brightness of the light indicators PS5. Three backlighting options were given a choice: bright (standard), medium and dull. To adjust the indicator, go to the settings, select the “System” item and find the “Sound and Light” line in it.
The testing participant shared that he began to hear the interlocutor much better through the controller himself. “Now you even have to muffle a friend sometimes, lol. And he in response says that I can be heard perfectly. I can crack chips, but he does not hear anything ", – said the user with the nickname Kyle Cross. Other users were pleased that the MAI artificial intelligence from the Final Fantasy VII Rebirth would be better audible.
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Oh, it will not be for help, it will definitely not be for help.
You can POUS?) I have two gamepad Duagsans for its bakery (the first was bought almost at the start of the console, the second year and a half ago), so, over the past there are almost four (!) the year, as they did not work normally in games (even ported from the curling iron) without spells and one of the well-known shock tool, they still do not work) a couple of updates for drivers who did not change the same time came out all the time. Even Steam has already taken a huge step towards using this gamepad in games that do not support him, and Sonya, who, it would seem, is financially interested in this, continues to inactive.
Sluttered)
Soniva games on a PC, it seems only when connecting by cable they work normally, adaptive triggers are just like that. Well, there are still software, ds4windows and there was something else, purely under dualse.
There was a setup responsible for the brightness of the light indicators PS5. Three backlighting options were given a choice: bright (standard), medium and dull. To adjust the indicator, go to the settings, select the “System” item and find the “Sound and Light” line in it.
And now they should think about creating something like a schedule, as in phones. So that it can be set in the daytime standard, and at night, you are quieter/more attacked.
Now they are slowly starting to import support in games. The Cyberpunk 2077 recently added, thanks to which I found out that it turns out that DualSense have very good speakers) But most of the games in which there is support, work with it only by USB (although The Last of US and Blutuza works well with all jokes, such as adaptive trigeres). Steam can also interfere, or rather its input system. If the game supports Dualsense, Steam input system for this game needs to be disabled.
And in Steam you can see whether there is support for DualSense game in the settings of the game controller.
How many anatomical infected genital organs will be drawn … simply not to count))
Well, those who have the sounds in the controller are disconnected will be able to enjoy the silence even more distinct.
And seriously, I would look at the statistics how many people play PS5 without headphones/headset.
- Published in blog-477
The series “Fallout” was released – the first adaptation of the cult series. What should you know about him?
One of the most high -profile film premiere of this year among gamers is the series for Fallout, The first official film adaptation of the cult series. Today, the show reached Amazon Prime Video – immediately with all eight episodes.
We have collected answers to popular questions that you may have before viewing.
What is the series about?
As in the source games, the plot "Follauta" It is built around post -apocalypse after a nuclear war:
200 years after the apocalypse, softened inhabitants of luxurious shelters are forced to return to the radioactive hell, which their predecessors left. They are surprised to discover that they are awaiting an incredibly multi -layer, joyfully strange and extremely cruel universe.
The official synopsis of the series
History encounters three main characters – Lucy, who had just left the shelter and does not understand what world she found herself in; Maximus, who serves the brotherhood of steel and unconditionally believes in his propaganda; and a ghoul named Gul, a bustle hunter, yearning for the old world.
Tone "Follauta" close to black comedies with elements of a drama type "Boys" And "Peacemaker".
The main characters: Lucy ..
Who shot the series?
The key creators were spouses Jonathan Nolan (Johnathan Nolaan) and Lisa Joy (Lisa Joy). Nolan wrote scripts for his brother up to "Interstellar", And together with Joy He also created a series "World of the Wild West".
Besides, Nolan directed the first three episodes "Follauta". At the same time, other people were appointed showranins – other people were appointed – Geneva Robertson-Duores (Geneva Robertson-Dworet; Screenwriter "Captain Marvel" And "Tomb Raider: Lara Croft" 2018) and Graham Wagner (Graham Wagner; Producer "Silicon Valley" And the last season "Office").
The main roles are performed by:
Todd Howard (TODD HOWARD) took up the role of an executive producer. Other employees were also attracted to filming Bethesda.
How much is the series related to games?
The series is not a film adaptation of specific parts, but tells a new story. Nolan He says that he loves Fallout: At one time, the third part almost prevented him from writing a script for "Returning the Dark Knight" – He was so carried away by the game.
In reviews, they often write that DNA Fallout It is visible in the series unmistakably: not only because of the props like “peep-beers” or power armor, but also due to the presentation-they say, at some moments it is felt as if the heroes took a quest, and one of the characters as if he was using aiming through Vats.
In addition, those who watched say that in the series there are a lot of Easter policies with references. And they come in deep enough – up to the first Fallout. But the most frequent guideline (according to the sensations) nevertheless acted Fallout 4.
Is the series canonon is?
Canon is a concept of extensible, but judging by the comments Todd Howard, The series is not a parallel universe (as is the case in works Marvel) and does not compose the plot of the franchise again (as was done in "Evil of Evil"), and expands the existing story. Todd Howard Even stated that the series is a great choice for those who want even more stories in the spirit of game Fallout .
However, the fans have https://iwild-casino.uk/ not yet conducted their meticulous examination at the time of writing the material – maybe the series really rewrites the parts of the plot, which the authors of adaptation seemed insignificant.
Is it possible to watch a series without knowledge of games?
In general – yes. Here are completely new main characters, a new scene (Los Angeles), New Year of action (2296, nine years after Fallout 4) and even a new shelter with survivors, which did not meet in games before.
If you did not play games, then miss out the layer of Easter. He, as we have already said, is planned there, decide for yourself whether you think it is critical to understand the references for fans.
What are they saying about the series?
In the press "Follaut" I received very positive reviews: 92 % freshness on Rotten Tomatoes and 71 points on Metacritic. Judging by the reviews, the series successfully retained the mood of the original, including satire, “meat” and moments of seriousness. Looks like to watch "Follaut" It costs primarily an entertaining series – many reviewers note that he does not claim to be a deep drama.
We repeat that this is the opinion of critics – it can be very different from users, but users of the series have not yet watched for the obvious reasons.
The second season will be?
Officially it has not yet been confirmed, but the second season "Follauta" California’s film committee mentions.
What is there with a translation into Russian?
Prime Video has only subtitles in Russian and Ukrainian. If you need voice acting, you have to wait for releases from amateur translations.
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Fallout 2
Fallout: A Post Nuclear Role Playing Game
Fallout 3
Fallout 4
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I did not expect from the series, something magnificent, but was pleasantly surprised, a lot of Easter Easternies to F3, FNV, F4, on the fingers of one hand to F1, F2 IMHO POSTENT is quite good. As a person who loves old parts more than new ones, I will tell the series it is worth giving a chance, he must pleasantly surprise you
I can say this – this series will tear a lot of asses. Todd acted very cruelly with something. I already want to look at this glow on the forums)
Just finished watching the first season. As a fan of the Fallout 3 and Fallout 4 Games series, I can safely say that this is the best adaptation of the game! The series will definitely remain in my memory for a long time, I highly advise you to watch! And I’ll go for a walk on the wastelands Fallout 4.
I looked at the season 1. I will immediately say that I played in the rooms from 1 to 4 (including New Vegas), but I am not a fierce Loroved. I looked with pleasure, but there are blunders and illogical moments, but in general the series left a pleasant sediment. I did not feel the summons, the characters do not annoy, Easterns are pleasing. The series should give a chance, and then already tastes. In short, I’m waiting for the continuation
Yes, everyone has long broke their asses in Losrachi and cooled to them, the glow will be weak
I have a lot of complaints to 3-4 fallles, but now Folych is like this, then from the series to wait older to wait for something else.
Exactly two complaints to the series:
– Absolutely hat power armor, well, I don’t believe at all
– Real cars from our universe in memories about the pre -war era. Well, did the dough not have enough to make models of cars from games?
In general, only the central plot somehow does not catch much. Well, conspiracy, well, energy technology, well, and cho? Why should the viewer should not be fucking. IMHO, the plot of the 1st part would be better filmed with a master and a crowd of supermutants.
We are waiting for dog handlers in chemical protection costumes?
The series gave me a thick thriller gloom that I experienced in the first Follych, and which I lacked in the rest. I am delighted
This is not that the layer of Easterns, the series looks like it was shot on the F4 engine.
Well, everything is true, the series canon, while it collects positive reviews. If, in the end, by the season 5, this slips into the parach, Todd will abruptly change his mind and say that it was always a branch that does not affect the main universe
I can’t say that something is straight from the row to the way, but the turns and situations are clinging. When a member of a member began to wipe the curtain, I finally decided that he was not out of shelter. I thought it would look more budget, but it looks nice. Well, dialogues, topical topics, criticizing society, even without any revelations.
Perhaps everything you should know about Fallout is that he died in 2003. Risen for a while in 2010, and then died again. But this is so, grunting a fan of classics ..
Personally did not play in the 4th part, my laptop is now weak, not pulling.How I found out that there would be an example in the spring of the series, for some reason I immediately wanted to remember youth and play 3 part.Now I just go through it with all additions.Not missing more than one mission.My first experience of playing in 3 part, was pretty nipple, as I went through the game literally in 8 hours.I went immediately on the main task and did not take any passing.This was due to the fact that I played the Stalker series then and my friend suggested trying Fallout 3, with thoughts that this series of games would come in.But I didn’t really want to play and change the usual stalker to this game.Now, of course, I wish, since replaying this game, I found quite a lot of fascinating facts and plots.I look forward to the series with a sound and also wait for my computer to play 4 part.
Well, I’ll wait for the guys that they like to cut everything in HD. X -Men ’97 They translate quite good.
The first of the series is quite good. Yes, it is rather Fallut4, but still not bad.
Todd was apparently offended that their fake, which they did for 4 years (F3) and a fake It Just Works (F4), are not like as much as FNV, and by all means tries to cross out the merits of Black Isle and Obsidian, which generally created the Universe itself.
As a result, we have a film adaptation precisely that the Falaut is from the gazebo (consider F4 or F76)
- Published in blog-477
From two to Izum – Alone in the Dark received very conflicting grades
For more than 20 years, all attempts to restart the series Alone in the Dark met with mixed reviews. It seems that this time the miracle also did not happen: the new game of the series receives very varied assessments in the press – both low, medium, and high.
At the time of writing, the statistics of Alone in the Dark 2024 is this:
We have chosen conclusions from three reviews with different estimates – below the average, average and higher average.
Eurogamer (2/5)
The sincere love of the https://winstler.uk/ developers for the source material is obvious: some zones of the derseto mansion boast of the same atmosphere and the same colors as in the original game. But this is not enough. Except for curious collection objects and obvious admiration for original games, Alone in the Dark Too amusing, too monotonous and too inseparable – so much that it is very distracting from amazing scenery and Hollywood actors.
Alone in the Dark It is not obliged to shine at all points – she does not have to have brilliant shooting, frightening design of monsters or complex puzzles. But if you put all this in the game, then make it at least work. These features should be felt important. There should not be such that the player is in horror from the enemy in the distance, not because he is scared, but because the main character will once again lose the opportunity to shoot at the right time.
And if the action-chorror with a bunch of puzzles offers the same puzzles, poor battles and practically no horror … what remains then? Unfortunately, even Hollywood actors are not able to overshadow significant shortcomings Alone in the Dark.
Vicki Blake (Vikki Blake)
Push Square (6/10)
In the heart of the restart Alone in the Dark from Pieces Interactive There are too many drawbacks to recommend it without hesitation. But anyone who loves the gameplay of classic horror for survival should (at least a few patches after a few patches) get a relatively worthy pastime. The segments with the fighting are disgusting, but there are almost no horrors, but the gameplay with the solution of puzzles in the core of the game shines. This alone will help the game find an audience that is ready to love her.
Liam Croft (Liam Croft)
PC Gamer (76/100)
As a horror for survival, the game shows himself with dignity. She made me carefully look around the corner and shift from foot to foot before opening the next door. I longed to get into another amazing location in search of Jeremy and get more details about his fate. And, most importantly, I became attached to difficult main characters and residents of the derseto mansion – strongly enough to pass the game a second time, although this was not required for this review. Pieces Interactive obviously hits stronger than its weight category.
The game makes you get nervous and has large plot ambitions. The best Alone in the Dark Since 1992.
Alexander Shaziusooanna (Alexander Chatziioannou)
Our author Dmitry Karnov also shared his impressions. Spoiler: He appreciated the game above "Average Hospital".
Alone in the Dark It turns out tomorrow, March 20, on PC, PlayStation 5 and Xbox Series. The game has a text translation into Russian.
- Published in blog-477
Our favorite games: NO Remorse Bonus Coincidious Bonus
I have only one favorite game, but with all the additions, it can be compared with a few times at once.
Like many, I first learned about the game from gambling, then Dawn of War was even called the new Warcraft 3. Despite the loud comparisons, the desire to immediately go to the store and buy a new strategy on the release, I did not have, but after a couple of years, something hit me in my head. I saw a disk with a game in a shopping complex near the house. Remember everywhere they sold the DVD “120 films in one”, where there were scores of terrible quality with a worst translation, in one of these they also sold games. He took the disk, installed and was simply horrified by the translation, the text was simply driven through the car transmission. There was no longer Russian voice acting, she never came across at all, learned about her only from memes on YouTube. By that time, I was already a successful kid and knew that for such situations you need to download the Russifier on the Internet. With a feeling of satisfaction from what an advanced user I began to join the video game Varhammer.
Why did I like the game?
Dawn of War flies with an epic with the main menu: an evil species, a spacesman standing on some deserted battlefield, next to him bristling a no less evil skull, followed by a red glow from fires, and in the background you hear an epic choir. And where without famous quotes filled with incredible pathos and despite its uncompromising stupidity of some wisdom. As does not agree with the following words: “Thoughts give rise to heresy; heresy gives rise to punishment” or from “there are no innocent, there are only different degrees of guilt”.
We move further, the first thing we hear after the screensaver is the phrase of the “As You Wish” manner completely calm without a shadow of emotions, although explosions are thundered everywhere and bullets whistle, the servin does not spit on everything – he simply fulfills his program. It appears a little in the world of eternal war.
As you already understood exactly the short phrases of units and heroes were remembered most of all. If you close your eyes and listen to voice acting, you can easily determine who is only about the manner of speech to which race. Metal voices missed through the respirators of the space marines, the ominous laughter of the Chaosites, the squeaky cries of the cultists, the British boy accent of the orcs, the arrogance of the Eldar and, against their background, the simplicity of the Imperial Guards creates a certain feeling of faith in what is happening.
It’s not only about the voices. How bolters shoot here deliciously, and the turn of ordinary and heavy is very different. The sound of each weapon is not lost against the background of the rest of the cannonade.
And of course, music from Jeremy Soul – the author of the soundtracks of Star Wars: Knights of the Old Republic? Neverwinter Nights and many Games of the Elder Scrolls series simply could not be bad. Scale, pathos, tension during especially bloody battles. You literally feel it with your ears. And at the same time there is a place for something calm and elevated.
But not only everything is limited to ears with a delight.
As for the gameplay, the replenishment of detachments immediately on the battlefield seemed very convenient to me, you don’t have to constantly order a soldier in the barracks and wait until they fit. Since I am a great amateur first to strengthen the base so that the mouse does not slip, and then go on the attack, I like the opportunity to put turrets, a lot of turrets, and even minefields, strengthen the models of the requisition (local resource). A huge power of guns is falling on the enemy even without your direct participation.
The specialization of troops on arrows and hand -tooths was also interesting. While some delay the enemy in close combat, others shoot with impunity from a decent distance.
And the almost instant resurrection of the hero gives immortal unit for the initial stage of the game. And what kind of finishing here … where in the world of eternal war without excessive cruelty. Когда незадачливого солдата бьют много раз об землю, а потом разрывают на куски – это выглядит очень брутально. I’m not talking about all sorts of blows that make the soldiers fly into the air.
I liked urban maps – destroyed Gothic buildings, skeletons of broken equipment, wide highways in huge cities.
Shootings. I have already said for https://slotsmusecasino.co.uk/ sounds, but not only about them. When you see all this fireworks of shots, the eyes rejoice, each weapon has its own animation of a shot: a hail of “bullets” from a bolter, rockets, heavy lightning lazapushka, slowly flying plasma charges, rare laspistol lines.
But even in your favorite games there are flaws.
You can love this game for a lot, but not for the plot. All that I remember from the original heyday of the war – there were chased for some artifact Maledyktum and still betrayal where in the Varhammer without betrayal – this is one of the three pillars of the universe, a series with pathos and overcoming.
You can not change heavy weapons to detachments, and this is often necessary, you have to kill everyone and order a new detachment in the barracks. Unloved wastefulness. I have not yet liked the fact that the technique likes to get stuck in the infantry or not even try to drive through it. A very slow army is obtained, it is necessary to constantly monitor the movement of units.
Winter Assault
Two years later, Winter Assault found on the local network. In those days, local networks have not yet outlived themselves and were the main source of content, not the Internet. At first glance it was a disappointment. And so terrible KAT scenes became even more kutsu and degraded to the text windows and flying chambers. The briefings lost their voice acting, and the background sound cards. But it was still Dawn of War, and they added the Imperial Guard, as it turned out later, my favorite faction.
The Imperial Guard, also known as Astra Militarum and the emperor’s hammer – the main combat forces of the Empire – ordinary people, from the inhabited worlds throughout the galaxy, collected under the same flag. They take on the main blow of all evil spirits: heretics, xenos and variations of the Warp. The losses of the guards are great as well as exploits for the glory of the emperor.
The initial infantry is frail, but with a pumped special weapon and commissar for courage becomes formidable force.
And the Kasrkins are so cool from the very beginning and how nice it is to observe the work of their Helgan. The guards’ hand -to) was not lucky – a command platoon where you can get priests with pilves, and dumb fires that appear in the later stages of the game.
But with large trunks everything is fine, the guard compensates. From chimera to basilisks and ceres. And of course, the famous Leman Russ. Basilisk is an excellent artillery beating very far, Cerberus is a flamethrower tank mating infantry. Leman Russ – Universal Effective against all types of enemies. I almost forgot about the main guards tank “The Disassiple Board” – Makhin of crushing power, so huge that I have to build a separate factory for this tank. Few people can cope with such a thing.
Unlike the original, there were two campaigns in Winter Assault: one for order, and the other for chaos. It turns out that almost all the fractions are involved. The missions have become more diverse, you can even put it “better strictly”. Now you have to play at once for two armies alternately, for example: where the imperial guard meets an insurmountable barrier, Eldars secretly help these stupid people. But they are only partly allies, in the end, you will have to choose who to sacrifice.
The game turned out to be controversial, but by gameplay all the same vahai.
Dark Crusade
2 years passed and a dark crusade appeared. Here, in general, they scored on the plot, choose one of the many races, and the tau and necrons were added to this Addon. Now we need to repel the territory from other fractions and capture the planet.
If everything is clear with the orcs, tau, chaos and necrons, then everything is not so clear with the guard and cosmodesant. After all, they are allies, but they still encounter each other, which is not very right on the ENT, but you can pull the owl on the globe and say that they turned away from the emperor’s light and became renegades. But the gray knights were added to the cosmodesant – this is no longer any gate, the most classified order among ordinary space marines – this is nonsense.
There was a strategic map divided into regions, the player is free to choose which one to attack the first. For the conquest of new territories, they give a planetary requisition – a global resource with which you can buy buildings so that the next time you do not build from scratch or additional troops. Yes, they can give out a bonus elite detachment. Of course, in different regions, the award for conquering is different, you have to think where to move first. And this is a brilliant feature: they give you a global strategist, albeit in a simplified form: you need to choose that you need to quickly capture a small defenseless region with a reward or seriously protected, but with the desired prize. By the way, enemies are engaged in the same – attack each other and capture the regions. Therefore, some races can grow and gain relics, and someone completely lose everything and leave the game. That is, with some computer opponents you will not even have to meet for all the passage.
I almost forgot if you capture the enemy region, they will try to repel it, which is very unpleasant. Fortunately, the buildings do not go anywhere on the captured lands, so you can stick turrets for insurance. All races have the main region, unlike the rest, the battle in it is more or less directed, it is necessary not only to destroy the enemy’s base, but to achieve your goals.
The concept of the global card is almost brilliant and more than replaces the plot, which already did not grab stars from the sky and was rather a rudiment. And the variety of races allows you to look at the game each time in a new way.
Still know that there is a desktop warhammer? But I did not know until the end of 2009, I didn’t particularly go into the question. But in 2009, I came across a closed section on a local game forum, where Varhammer lovers gathered. I became interested and knocked. I learned that there is my own clip club, and almost a stone’s throw from the house in the neighboring recreation center. The first time I just came there to stroke. There was a club of board card games, plus the Varhammerkhovskiy was clogged. For the second time, I was already grown to the very dimension, since I had not had to cut everything from cardboard and colored paper yet. The first batch was chaotic. Suddenly I had to play not in the main hall, but on the stairwell, on the tables not adapted for the Wahi. A dozen people sank on a small patch. Yes, as it turned out, I cut everything wrong and my tanks were less than necessary, because of this, the opponents were slightly induced. Then, of course, I got hold of the starter of the Imperial Guard, in which there were several infantry and sensel units (the step -in -law like in the star wars, not even like, stupidly stole the design) and the circles became smaller, and then the tanks were added.
Over time, there was a large drawback of the table – codes of different editions. Some were updated often, and someone rarely. Therefore, there was a confusion and a lot, a lot of disputes. This was very annoyed, you come to the club to enjoy the game, but in the end, on the contrary, you add more stress for yourself. With a smile, I recall the words of the teammate who came to Vakhu from the card MTG, they say it is a squeezer of money, and the Warhammer is not such a costly product. Well, yes, yes, the constant change of editors of the rules, breakdown of the balance, and adding new miniatures forces to constantly buy something. And how much more, in addition to the models themselves, the tables of a certain length and not just tables, but in a special way designed under the battlefield, are all that is supposed to be painted for painting miniatures, preferably branded. Chumadans to carry their army. Plus a bunch of all sorts of small things. If you are not a master of all hands, then you have to buy everything and everything is not at all cheap. When you understand how much people spend a hobby on this, they become a little uneasy. So with a teammate you can argue.
In general, all this lasted about a year and a half, until one day I came to the club and said that I would not play in the desktop waja.
Soulstorm
He did not play it for a very long time, until 2015, succumbed to the opinion on the Internet: they said about her that she was some kind of slanting curve, the sisters of the battle-the cosmodesant resin, the shutters are glow and sew the tail of the mare. Therefore, I constantly postponed my acquaintance and replayed for a long time into Dark Crusheid. But still I decided. I thought enough to drive the guard in a circle, and choose newcomers. The dark Eldar I immediately won, I don’t really like the usual ones, but there are some kind of Sadomaso psycho – completely uninteresting. But the battle sisters are fanatical ruthless religious warriors who burn the enemies of the emperor with righteous fire – what is needed.
In the game plan, Soulstorm greatly resembles Dark Crusade, although there is already a star system with several planets instead of one, instead of one, you still need to capture the regions and the main citizens of the enemy. The devil lies in the little things, now you still need to capture the star gate: from the planet to the planet you can jump only at certain points.. Achivka was replaced simply by a set of levels, the abilities of each race were added (moreover, enemy can be obtained by destroying rivals), sisters and dark Eldars received additional resources of faith and soul for all special capabilities.
Interesting, the developers did not care about ENT or fans? In Soulstorm, compared to Dark Crusade, there are even more imperial fractions that are fighting with each other. This greatly breaks the dive, and the justification is really no. What prevented the adding a couple of lines to the dialogs in front of the battles and everything would have fallen into place. And so it turns out: we are fighting with each other, because the heel combed.
Although in Soulstorm I played relatively recently, I can almost nothing about it, in fact, there is nothing memorable in it, nor in the plot or in the gameplay. It was remembered only by the complete violation of the imperial Laura and unnecessary aircraft. The truth is to say that the game is bad, I also cannot, I did not want to spit from Soulstorm, there is simply no such chip that would leave a mark in my memory.
And after reading almost the entire blog you can ask me: what about the multiplayer, this is a very important part of the game? Everything is difficult with this, for a long time I had only pirates, since the license did not come across, so if there were hoarsers with friends, then only on the local network. Unfortunately for me, Dawn of War was not very popular in my circle, all fans in the third warcraft, played mainly in it. There were literally a few zarubov in Vakhu and that was all over, so I mainly passed the single. And when Steam came and the opportunity to buy a game without problems, I already burned out and multiplayer began to interest me less. Therefore, such an important part of Dawn of War passed me by.
- Published in blog-477
Outlast is one of the most successful indie series of the last ten years, but the next game will be different
Gamesindustry portal.BIZ interviewed the co -founder of the studio Red Barrels Philip Morina (Philippe Morin). The developer told what successes a series of horror Outlast and what the company will do in the future.
As claims Maurin, Games of the series Outlast Distolled in the amount of 15 million copies. The word "sold" here is not very suitable, because, apparently, free distributions are included in the circulation Outlast through the subscription PlayStation Plus.
Nevertheless, from a monetary point of https://hopacasino.co.uk/ view, things go wonderful: at the moment Red Barrels I earned on all parts Outlast over 45 million Canadian dollars (about $ 35 million). Taking into account the circulation and income, Outlast One of the most successful new franchises from Indie studios over the past ten years can be safely recognized.
Achievements Outlast look especially impressive against the background of another statement Morina: they say, when Red Barrels I released the first Outlast on PC, the company’s bank accounts were almost empty. Therefore, the studio hung in a balance from bankruptcy.
And now Red Barrels can increase ambitions. To create the first Outlast For PC and PlayStation 4 it took 1.4 million Canadian dollars (a little more than a million US dollars), and about 7 million Canadian dollars spent on the second part (approximately 5.5 million US dollars). Sales of both games constantly exceeded expectations Red Barrels, And during any promotions a series Outlast They still buy.
Despite crazy successes, Red Barrels is not going to immediately take on the conditional Outlast 3 -The developers want to try their strength in something new. Having crushed his brains, the studio leaders found a way to please both his subordinates and fans of Horror. The next game Red Barrels by gameplay will be very different from Outlast, However, the plot will unfold in the same universe.
- Published in blog-477
The Witcher 3 Redux mod, processing the combat system and improving gameplay, came out
Gameplay has never been a strong side of games CD Projekt Red – The plot, music and locations always came to the forefront. Enthusiast Alex Vukovich (Aleks Vuckovic) decided to polish the mechanics of the third "Witcher" And developed a mod The Witcher 3 Redux. The other day he became available to the public.
The modification makes fairly noticeable changes to the role and combat systems of the game:
• Branch of adrenaline pumping out very powerful skills. For balance, Modder made it more difficult to accumulate adrenaline and easier to lose.
• adjustments to scaling damage from signs have been made. Some abilities in the sign of signs are changed or processed. Compared to Vanilla, magic became less useful without pumping, but very strong, if you put skills in it in it.
• reduced toxicity mechanics – now Geralt cannot absorb one potion after another. The player should think about when and what elixirs to accept. The potions themselves have become more effective.
The mod also contains a lot of small gameplay improvements and amendments. Among them:
• Boss levels are always adjusted to the level of herall.
• The weapon wears out 25 % slower than in the original.
• In the name of “Laura”, silver swords were removed from random chests and assortment of merchants – witcher blades need to be crafted, earn in quests or found in “countless” containers.
• Running and jumping out of battle do not spend endurance.
• Food and drinks cannot be consumed during battles.
• The ability to beat off arrows is unlocked by default. Shells cause triple damage.
Vukovych warns that Redux does not work in "New Game +" mode. In addition, the mod is in the Beta stage – the author intends to improve the gameplay at the final stage of the main campaign, as well as in additions "Stone Hearts" And "Blood and wine".
You can download modification from the Nexus Mods website. For installation, transfer the Modredux file to the Mods folder (create it if there is no such directory).
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The Witcher 3: Wild Hunt
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The second part also could not. There were generally only potions that could be drunk in the meditation mode, and there, as you understand, you can’t go during the battle. And what? The game became impassable? Not really.
Today, as usual at the end of December, Slow News Day, there is really nothing to write about. Yes, and the “witcher” is a magnet for clicks at any time of the year, which is already there. C: As a result, the site received views, I-money, one of the 8K read the mod, probably interested. Everything is in the plus. In the more busy season, mod is unlikely to be awarded the news, yes.
So why do you provoke? You write off the topic and just complain about Reit’s drain, everything is in order with you?
Fanaticism is covered? Gameplay in the games of CDPR has always been purely nominal. To the third part, he was reached the plan “works, not annoying”, and this was already an achievement compared to past parts. The first game consisted of running back and forth and single-flowing jamming, the second was unfinished (which was also reflected on the plot): Luta is not enough, a bunch of raw mechanics such as QTE and Stlas for 20 minutes of gameplay, clumsy battleship, which aptly christened the bell with a simulator, and a stupid curve of complexity-at the beginning is difficult, at the end simply at the end simply.
The main rule is on SG if someone has not liked your opinion: “Never write comments like“ wait, boys, boys. Min. ". It will only be worse "© Confucius
Seriously not the best tactics. So you will not prove anything to anyone, but you will put yourself only a whiner and nothing more.
I have recently been straining me with the prefix Redux. Here is a god. You see and think – really improvement, then you put it and it turns out that one thing was promised, and under the noise they put a cloud of all. And this is all taste. Although this description was strained – compared to Vanilla, magic became less useful without pumping, but very strong, if you put skills in it in it.
As if magic in a witcher is such that her current manage the nerf. IMHO, of course.
All these attempts from a witcher to make a hardcore game look a little strange. Well, not about this game initially.
Yes, they make the game more heavily with castes and intentional complication of the process, but it is so unnaturally felt.
Witcher has nothing to do with it. On all sites with the rating that I know, hysteria about the reduction of this same rating leads to an even faster reduction.
The problem is not even that. The problem is that there is always an unaccounted moment (and most often it is in Velen), which will destroy the entire “carefully built balance”.
Lord, yes, in order to communicate with you, you need to really constantly carry a sign ‘sarcasm’ with you and show it at any opportunity. For otherwise you do not understand him.
> Gameplay has never been a strong side of CD Projekt Red games
What? You are not sick there?
This is an assessment of the plot of the Witcher 3 or the opinion as a whole about the balance of the components in games? Because many are ready in games even repulsive gameplay to endure for the sake of the plot they like.
You see and think – really improvement, then you put it and it turns out that one thing was promised, and under the noise they put a cloud of all.
Xs, but in the third part my tongue would not turn to call the gameplay “weak side” -> no worse than others, or let’s call the competitors B3 with “strong gameplay”, and if they arrange me, I will call it “weak”, and I’ll even throw it on top of the arguments for credibility, believe it, it will not be difficult to do XD at all
Yes, I am not even against the witcher gameplayes, there are their chips in all parts! He simply emphasized the shortcomings to show that offended by the words “gameplay is not the strength of the series” is pointless.
But you can not interfere, and miss the battle with Olgerd in general. That I was the first time, to my surprise, and managed to do it ..
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A huge patch for Dota 2 came out with an enlarged card, vagrant Roshan and not only
In March, the developers of the Tizerili "Extremely Ambitious Update" for Dota 2, And on April 21, he finally went out. Patch 7.33 "New horizons" exactly corresponds to its name. They expanded the card in it, introduced a new type of heroes, shoveled the algorithm for selecting the match and changed the interface. But the list does not end there the list!
Below they collected the main thing from the patches, but if you want to study each item in this giant folio, go here.
Map
The card increased by 40 % in all four directions. New structures appeared on it, and a number of old refreshing. According to developers, the lines did not move away from each other, and the elements necessary for victory are still in the center of the location. The team is sure that the increased scale will allow players to develop new strategies.
Added paired portals – interceptions related in the corners of the map. Any hero can use the portal after three -second training.
Changed objects that fall https://betzino-casino.uk/ out after the murder of Roshan. For example, on the side of darkness, RefreSher Shaard will fall out of it, and on the opposite of Aghanim’s Scepter. It became more difficult to kill the enemy: he was raised the amount of armor and an increase in health per minute.
Gamers will be able to stumble on the reference to the anime on Dota 2. On the left and right sides of the map placed ponds of lotuses, which periodically give healing flowers. If you eat them, the character will restore 125 health and mana. The collected lotuses are combined into larger flowers and restore more mana and health.
12 neutral creases appeared on the new edges of the card. Most of them are attached to four areas: well, cemetery, statue and mine. In each of the areas, the creatures receive special amplifiers. For example, a bonus in the statue slightly increases the amount of armor.
Aghanim’s Shard no longer falls out of Roshan, as it was handed over to the terminers-mini-bosses behind complex lines. They have a total unit of health, but an impressive barrier of 2,500 damages, which are also partially restored every second. For the victory over the Tower, gold and the same "Shard" are relied. The game gives him an accidental ally.
They also added the shield rune, which builds the barrier, and the rune of wisdom – it gives the owner additional experience over a limited time.
From now on, 8 caretakers rise on the map, who can be activated and a review in a limited radius. Opponents are able to destroy the on -time caretakers, but they are reborn after 2 minutes.
The developers laid two new aisles from the bases near the third towers of the complex line. They can only take advantage of the owners of the base.
Other
The new type of heroes – universal. They do not have a main attribute like dexterity or strength. Instead, they receive +0.6 to damage from attacks per unit of any attribute.
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Outriders received the largest patch at the moment
Studio PEOPLE Can Fly released the largest patch at the moment for Outriders. The list of all changes can be found here, but we will limit ourselves to the main ones:
Reduced the force of casting monsters on the expedition "Star Grave". The delay between the revival was also increased, and the number of enemies has been reduced.
Fixed a bug due https://amazonslotscasino.co.uk/ to which the fashion for increasing damage from equipment skills with a higher level than the player level reduced damage at lower levels of the world.
Fixed a bug due to which some mods did not work properly with ordinary and critical hit, if this hit was the achievement.
Fixed a mistake due to which the skill of the Trickster "Hunter and the victim" was activated, but did not teleport the player behind the enemy.
[PC] Added the ability to reassign the keys FN, Delete, End, Page Down, Insert Home, Page Up, Print Screen, Scroll Lock, Caps Lock.Now the developers are busy testing the process of restoration of characters and inventory:
The biggest difficulty that we encounter is related to the purpose of the characters of the correct levels of objects, since the levels of objects are calculated using three different variables: this is the character level, the highest unlocked level of the world and the highest level of tests. Working with these variables for each touched character takes time. Our tests show that the restoration of equipment of a higher level than it should be leads to problems with the characters, so we cannot offer a universal solution for all.
- Published in blog-477
From “Mario” to Zelda – details about No Rest for the Wicked from ORI authors
The IGN website has published an interview with the founders of the company Moon Studios, responsible for the dilogy ORI. CEO Thomas Mahler (Thomas Mahler) and Technological Head Gennady King (Gennadiy Korol) spoke about their new creation – role action No Rest for the Wicked .
I always thought [the first] ORI to our “Mario”, because although our game is metro -vocational, platforming in it is very important. Then I was excited by the idea “what happens if if Moon Studios, Preserving your visual style and all that, it will take on something like “Zeldy”?".
Having completed the production of Ori and the Blind Forest: Definitive Edition, the team began to work on Wicked. However, according to King, It soon became clear that Moon Not ready for such a large-scale project as a three-dimensional RPG with an online multipler. Therefore, the authors decided to release a sequel ORI – The Will of the Wisps .
Above the original ORI about 20 people worked, and almost 60 over the continuation. Now Moon Studios counts over 80 specialists.
While the main part of https://shinyjokercasino.co.uk/ the company has corps over Ori and the Will of the Wisps, A small team laid the foundation of a role -playing adventure. After the second ORI I went to the PC, Xbox and Nintendo Switch, all the forces were thrown into production Wicked. As claims King, For the sake of this project, the studio revised almost all of its work processes.
Experience in work on ORI came in handy for the team when creating No Rest for the Wicked. For example, locations in the upcoming game are also interconnected. And the level of the Rodniki Fields in the sequel inhabited by characters ORI conceived as a kind of warm -up before Wicked.
The whole card in RPG from Moon Built manually. Thomas Mahler prefers this approach to random generation:
There is an unspoken rule, supposedly there should be a procedural generation in ARPG, but I always doubted it. Because when I looked at the result of [generation], the worlds did not seem so different to me. For me, a levela design is very important. I worked on a series for ten years ORI, where the levela-design is at the forefront, and it is very nice to be in the world. I wanted to do the same in No Rest for the Wicked. I want to work everything manually.
Gennady King He assured that even without procedural generation, the game will offer a variety of and complex endheim. How – the leader did not specify.
Universe No Rest for the Wicked inspired by the cycle "Song of ice and fire", as well as works Shakespeare. The authors promise interesting conflicts and moral dilemmas.
No Rest for the Wicked starts in the early access to the PC (Steam) already in the second quarter of 2024. Versions for PlayStation 5 and Xbox Series will see the light later. Russian subtitles are declared.
Read more about your game Moon Studios He will tell in the Wicked Inside program, which will begin on March 1 at 20:00 Moscow time.
- Published in blog-477
A patch for the console The Witcher 3 came out, fresh free DLC too
In other news: to console versions The Witcher 3 I got a patch 1.04. The patch, as is customary among the Poles, is large and thorough. For example, the incorrect accrual of experiences for some quests has been fixed, the camera’s behavior has been improved after finishing off, and the game will stop making autosasy if Geralt died. There are a lot of fixes, so it is recommended to download the patch as soon as possible. It is already available on PlayStation 4, and on Xbox One.
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The Witcher 3: Wild Hunt
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I absolutely do not understand why my friends turn their nose from consoles. Price if you competently look,
20-25 K. Ideal for those who have a weak PC and few means. And if she pulls such wonderful games and shows a good picture, then a bad console can no longer be called. But no. Be sure to blame about the number of personnel per second, about optimization (which lol is an order of magnitude better) and about the soap. Why people hate consoles so much? Excuse me, it was drunk.
I have a powerful PC, and I https://kong-casino.co.uk/ still bought PS4, and in the fall I will take a box. I take the console for the sake of games on them – exclusives, but I don’t understand the screams about the graphon at all.
And on the contrary, I missed the bones. No one asks to replace Gwint with the bones! And if they are added perfectly, for example, in large plot DLCs. It would be great, but no one forces you to play in them (:
You can also add the price for games and a paid opportunity to play with friends in multiplayer to the list. So there is a reason to turn your nose. Here everyone chooses by circumstances.
Gerald from Rivia (Polish. GERALT Z RIVII)
Here you have a Polish spelling. There, obviously, the most canonical version.
I went in, looked, but for some reason I still do not have these DLS in PSN updates, maybe they will be updated later ..
What kind of nonsense are you carrying?)
Firstly. Geralt. Has always been and will always be. Starting from the first book, ending with the last (thunderstorm season). And what is a herald – turn to the dictionary.
Secondly. If you really are a Pole (what I doubt), then you need to ask your mother to pour your belt for the fact that you don’t even know your tongue. Although, maybe you are really a Pole, there are also enough such “literaits” of Russians (who do not know Russian) ..
Do not argue with trolls, Lord))) Clearly Geralt. The Polish language is very simple, it is almost always read exactly as it is written. And this, in all likelihood, the pseudo -sex should know this better than me. Here we can say, of course, that by reading completely GERALT Z RIVII it will be possible to hear “D”, but this is called calling and occurs only due to the fact that after a deaf consonant there is a ringing.
The fact is that the experience is very necessary for "death", t.To. Go to the quest 20 lvl, for example, by 17 … Well, this is for the Mazaachists who really like the stories of the buttercup and the boot screen. It is optimal to be 2 levels above recommended with appropriate equipment. But at the first passage (on complex), really experience was a lot, but this was on version 1.03
He went through the game in 193 hours on PS4 – played from May 20 to June 6. I did not have any autosyvs, no bugs in quests too-if they gave the wrong amount of experience for some quests, then I did not notice it-I finished the game at 35 levels. The only bug was in the quest for the murder of Radovid, but I changed my mind and generally did not take this quest so that Emgyra would not live well . So it went fine, there is nothing to complain about.
- Published in blog-477
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