Gameplay has never been a strong side of games CD Projekt Red – The plot, music and locations always came to the forefront. Enthusiast Alex Vukovich (Aleks Vuckovic) decided to polish the mechanics of the third "Witcher" And developed a mod The Witcher 3 Redux. The other day he became available to the public.
The modification makes fairly noticeable changes to the role and combat systems of the game:
• Branch of adrenaline pumping out very powerful skills. For balance, Modder made it more difficult to accumulate adrenaline and easier to lose.
• adjustments to scaling damage from signs have been made. Some abilities in the sign of signs are changed or processed. Compared to Vanilla, magic became less useful without pumping, but very strong, if you put skills in it in it.
• reduced toxicity mechanics – now Geralt cannot absorb one potion after another. The player should think about when and what elixirs to accept. The potions themselves have become more effective.
The mod also contains a lot of small gameplay improvements and amendments. Among them:
• Boss levels are always adjusted to the level of herall.
• The weapon wears out 25 % slower than in the original.
• In the name of “Laura”, silver swords were removed from random chests and assortment of merchants – witcher blades need to be crafted, earn in quests or found in “countless” containers.
• Running and jumping out of battle do not spend endurance.
• Food and drinks cannot be consumed during battles.
• The ability to beat off arrows is unlocked by default. Shells cause triple damage.
Vukovych warns that Redux does not work in "New Game +" mode. In addition, the mod is in the Beta stage – the author intends to improve the gameplay at the final stage of the main campaign, as well as in additions "Stone Hearts" And "Blood and wine".
You can download modification from the Nexus Mods website. For installation, transfer the Modredux file to the Mods folder (create it if there is no such directory).
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The best comments
The second part also could not. There were generally only potions that could be drunk in the meditation mode, and there, as you understand, you can’t go during the battle. And what? The game became impassable? Not really.
Today, as usual at the end of December, Slow News Day, there is really nothing to write about. Yes, and the “witcher” is a magnet for clicks at any time of the year, which is already there. C: As a result, the site received views, I-money, one of the 8K read the mod, probably interested. Everything is in the plus. In the more busy season, mod is unlikely to be awarded the news, yes.
So why do you provoke? You write off the topic and just complain about Reit’s drain, everything is in order with you?
Fanaticism is covered? Gameplay in the games of CDPR has always been purely nominal. To the third part, he was reached the plan “works, not annoying”, and this was already an achievement compared to past parts. The first game consisted of running back and forth and single-flowing jamming, the second was unfinished (which was also reflected on the plot): Luta is not enough, a bunch of raw mechanics such as QTE and Stlas for 20 minutes of gameplay, clumsy battleship, which aptly christened the bell with a simulator, and a stupid curve of complexity-at the beginning is difficult, at the end simply at the end simply.
The main rule is on SG if someone has not liked your opinion: “Never write comments like“ wait, boys, boys. Min. ". It will only be worse "© Confucius
Seriously not the best tactics. So you will not prove anything to anyone, but you will put yourself only a whiner and nothing more.
I have recently been straining me with the prefix Redux. Here is a god. You see and think – really improvement, then you put it and it turns out that one thing was promised, and under the noise they put a cloud of all. And this is all taste. Although this description was strained – compared to Vanilla, magic became less useful without pumping, but very strong, if you put skills in it in it.
As if magic in a witcher is such that her current manage the nerf. IMHO, of course.
All these attempts from a witcher to make a hardcore game look a little strange. Well, not about this game initially.
Yes, they make the game more heavily with castes and intentional complication of the process, but it is so unnaturally felt.
Witcher has nothing to do with it. On all sites with the rating that I know, hysteria about the reduction of this same rating leads to an even faster reduction.
The problem is not even that. The problem is that there is always an unaccounted moment (and most often it is in Velen), which will destroy the entire “carefully built balance”.
Lord, yes, in order to communicate with you, you need to really constantly carry a sign ‘sarcasm’ with you and show it at any opportunity. For otherwise you do not understand him.
> Gameplay has never been a strong side of CD Projekt Red games
What? You are not sick there?
This is an assessment of the plot of the Witcher 3 or the opinion as a whole about the balance of the components in games? Because many are ready in games even repulsive gameplay to endure for the sake of the plot they like.
You see and think – really improvement, then you put it and it turns out that one thing was promised, and under the noise they put a cloud of all.
Xs, but in the third part my tongue would not turn to call the gameplay “weak side” -> no worse than others, or let’s call the competitors B3 with “strong gameplay”, and if they arrange me, I will call it “weak”, and I’ll even throw it on top of the arguments for credibility, believe it, it will not be difficult to do XD at all
Yes, I am not even against the witcher gameplayes, there are their chips in all parts! He simply emphasized the shortcomings to show that offended by the words “gameplay is not the strength of the series” is pointless.
But you can not interfere, and miss the battle with Olgerd in general. That I was the first time, to my surprise, and managed to do it ..
