I have only one favorite game, but with all the additions, it can be compared with a few times at once.
Like many, I first learned about the game from gambling, then Dawn of War was even called the new Warcraft 3. Despite the loud comparisons, the desire to immediately go to the store and buy a new strategy on the release, I did not have, but after a couple of years, something hit me in my head. I saw a disk with a game in a shopping complex near the house. Remember everywhere they sold the DVD “120 films in one”, where there were scores of terrible quality with a worst translation, in one of these they also sold games. He took the disk, installed and was simply horrified by the translation, the text was simply driven through the car transmission. There was no longer Russian voice acting, she never came across at all, learned about her only from memes on YouTube. By that time, I was already a successful kid and knew that for such situations you need to download the Russifier on the Internet. With a feeling of satisfaction from what an advanced user I began to join the video game Varhammer.
Why did I like the game?
Dawn of War flies with an epic with the main menu: an evil species, a spacesman standing on some deserted battlefield, next to him bristling a no less evil skull, followed by a red glow from fires, and in the background you hear an epic choir. And where without famous quotes filled with incredible pathos and despite its uncompromising stupidity of some wisdom. As does not agree with the following words: “Thoughts give rise to heresy; heresy gives rise to punishment” or from “there are no innocent, there are only different degrees of guilt”.
We move further, the first thing we hear after the screensaver is the phrase of the “As You Wish” manner completely calm without a shadow of emotions, although explosions are thundered everywhere and bullets whistle, the servin does not spit on everything – he simply fulfills his program. It appears a little in the world of eternal war.
As you already understood exactly the short phrases of units and heroes were remembered most of all. If you close your eyes and listen to voice acting, you can easily determine who is only about the manner of speech to which race. Metal voices missed through the respirators of the space marines, the ominous laughter of the Chaosites, the squeaky cries of the cultists, the British boy accent of the orcs, the arrogance of the Eldar and, against their background, the simplicity of the Imperial Guards creates a certain feeling of faith in what is happening.
It’s not only about the voices. How bolters shoot here deliciously, and the turn of ordinary and heavy is very different. The sound of each weapon is not lost against the background of the rest of the cannonade.
And of course, music from Jeremy Soul – the author of the soundtracks of Star Wars: Knights of the Old Republic? Neverwinter Nights and many Games of the Elder Scrolls series simply could not be bad. Scale, pathos, tension during especially bloody battles. You literally feel it with your ears. And at the same time there is a place for something calm and elevated.
But not only everything is limited to ears with a delight.
As for the gameplay, the replenishment of detachments immediately on the battlefield seemed very convenient to me, you don’t have to constantly order a soldier in the barracks and wait until they fit. Since I am a great amateur first to strengthen the base so that the mouse does not slip, and then go on the attack, I like the opportunity to put turrets, a lot of turrets, and even minefields, strengthen the models of the requisition (local resource). A huge power of guns is falling on the enemy even without your direct participation.
The specialization of troops on arrows and hand -tooths was also interesting. While some delay the enemy in close combat, others shoot with impunity from a decent distance.
And the almost instant resurrection of the hero gives immortal unit for the initial stage of the game. And what kind of finishing here … where in the world of eternal war without excessive cruelty. Когда незадачливого солдата бьют много раз об землю, а потом разрывают на куски – это выглядит очень брутально. I’m not talking about all sorts of blows that make the soldiers fly into the air.
I liked urban maps – destroyed Gothic buildings, skeletons of broken equipment, wide highways in huge cities.
Shootings. I have already said for https://slotsmusecasino.co.uk/ sounds, but not only about them. When you see all this fireworks of shots, the eyes rejoice, each weapon has its own animation of a shot: a hail of “bullets” from a bolter, rockets, heavy lightning lazapushka, slowly flying plasma charges, rare laspistol lines.
But even in your favorite games there are flaws.
You can love this game for a lot, but not for the plot. All that I remember from the original heyday of the war – there were chased for some artifact Maledyktum and still betrayal where in the Varhammer without betrayal – this is one of the three pillars of the universe, a series with pathos and overcoming.
You can not change heavy weapons to detachments, and this is often necessary, you have to kill everyone and order a new detachment in the barracks. Unloved wastefulness. I have not yet liked the fact that the technique likes to get stuck in the infantry or not even try to drive through it. A very slow army is obtained, it is necessary to constantly monitor the movement of units.
Winter Assault
Two years later, Winter Assault found on the local network. In those days, local networks have not yet outlived themselves and were the main source of content, not the Internet. At first glance it was a disappointment. And so terrible KAT scenes became even more kutsu and degraded to the text windows and flying chambers. The briefings lost their voice acting, and the background sound cards. But it was still Dawn of War, and they added the Imperial Guard, as it turned out later, my favorite faction.
The Imperial Guard, also known as Astra Militarum and the emperor’s hammer – the main combat forces of the Empire – ordinary people, from the inhabited worlds throughout the galaxy, collected under the same flag. They take on the main blow of all evil spirits: heretics, xenos and variations of the Warp. The losses of the guards are great as well as exploits for the glory of the emperor.
The initial infantry is frail, but with a pumped special weapon and commissar for courage becomes formidable force.
And the Kasrkins are so cool from the very beginning and how nice it is to observe the work of their Helgan. The guards’ hand -to) was not lucky – a command platoon where you can get priests with pilves, and dumb fires that appear in the later stages of the game.
But with large trunks everything is fine, the guard compensates. From chimera to basilisks and ceres. And of course, the famous Leman Russ. Basilisk is an excellent artillery beating very far, Cerberus is a flamethrower tank mating infantry. Leman Russ – Universal Effective against all types of enemies. I almost forgot about the main guards tank “The Disassiple Board” – Makhin of crushing power, so huge that I have to build a separate factory for this tank. Few people can cope with such a thing.
Unlike the original, there were two campaigns in Winter Assault: one for order, and the other for chaos. It turns out that almost all the fractions are involved. The missions have become more diverse, you can even put it “better strictly”. Now you have to play at once for two armies alternately, for example: where the imperial guard meets an insurmountable barrier, Eldars secretly help these stupid people. But they are only partly allies, in the end, you will have to choose who to sacrifice.
The game turned out to be controversial, but by gameplay all the same vahai.
Dark Crusade
2 years passed and a dark crusade appeared. Here, in general, they scored on the plot, choose one of the many races, and the tau and necrons were added to this Addon. Now we need to repel the territory from other fractions and capture the planet.
If everything is clear with the orcs, tau, chaos and necrons, then everything is not so clear with the guard and cosmodesant. After all, they are allies, but they still encounter each other, which is not very right on the ENT, but you can pull the owl on the globe and say that they turned away from the emperor’s light and became renegades. But the gray knights were added to the cosmodesant – this is no longer any gate, the most classified order among ordinary space marines – this is nonsense.
There was a strategic map divided into regions, the player is free to choose which one to attack the first. For the conquest of new territories, they give a planetary requisition – a global resource with which you can buy buildings so that the next time you do not build from scratch or additional troops. Yes, they can give out a bonus elite detachment. Of course, in different regions, the award for conquering is different, you have to think where to move first. And this is a brilliant feature: they give you a global strategist, albeit in a simplified form: you need to choose that you need to quickly capture a small defenseless region with a reward or seriously protected, but with the desired prize. By the way, enemies are engaged in the same – attack each other and capture the regions. Therefore, some races can grow and gain relics, and someone completely lose everything and leave the game. That is, with some computer opponents you will not even have to meet for all the passage.
I almost forgot if you capture the enemy region, they will try to repel it, which is very unpleasant. Fortunately, the buildings do not go anywhere on the captured lands, so you can stick turrets for insurance. All races have the main region, unlike the rest, the battle in it is more or less directed, it is necessary not only to destroy the enemy’s base, but to achieve your goals.
The concept of the global card is almost brilliant and more than replaces the plot, which already did not grab stars from the sky and was rather a rudiment. And the variety of races allows you to look at the game each time in a new way.
Still know that there is a desktop warhammer? But I did not know until the end of 2009, I didn’t particularly go into the question. But in 2009, I came across a closed section on a local game forum, where Varhammer lovers gathered. I became interested and knocked. I learned that there is my own clip club, and almost a stone’s throw from the house in the neighboring recreation center. The first time I just came there to stroke. There was a club of board card games, plus the Varhammerkhovskiy was clogged. For the second time, I was already grown to the very dimension, since I had not had to cut everything from cardboard and colored paper yet. The first batch was chaotic. Suddenly I had to play not in the main hall, but on the stairwell, on the tables not adapted for the Wahi. A dozen people sank on a small patch. Yes, as it turned out, I cut everything wrong and my tanks were less than necessary, because of this, the opponents were slightly induced. Then, of course, I got hold of the starter of the Imperial Guard, in which there were several infantry and sensel units (the step -in -law like in the star wars, not even like, stupidly stole the design) and the circles became smaller, and then the tanks were added.
Over time, there was a large drawback of the table – codes of different editions. Some were updated often, and someone rarely. Therefore, there was a confusion and a lot, a lot of disputes. This was very annoyed, you come to the club to enjoy the game, but in the end, on the contrary, you add more stress for yourself. With a smile, I recall the words of the teammate who came to Vakhu from the card MTG, they say it is a squeezer of money, and the Warhammer is not such a costly product. Well, yes, yes, the constant change of editors of the rules, breakdown of the balance, and adding new miniatures forces to constantly buy something. And how much more, in addition to the models themselves, the tables of a certain length and not just tables, but in a special way designed under the battlefield, are all that is supposed to be painted for painting miniatures, preferably branded. Chumadans to carry their army. Plus a bunch of all sorts of small things. If you are not a master of all hands, then you have to buy everything and everything is not at all cheap. When you understand how much people spend a hobby on this, they become a little uneasy. So with a teammate you can argue.
In general, all this lasted about a year and a half, until one day I came to the club and said that I would not play in the desktop waja.
Soulstorm
He did not play it for a very long time, until 2015, succumbed to the opinion on the Internet: they said about her that she was some kind of slanting curve, the sisters of the battle-the cosmodesant resin, the shutters are glow and sew the tail of the mare. Therefore, I constantly postponed my acquaintance and replayed for a long time into Dark Crusheid. But still I decided. I thought enough to drive the guard in a circle, and choose newcomers. The dark Eldar I immediately won, I don’t really like the usual ones, but there are some kind of Sadomaso psycho – completely uninteresting. But the battle sisters are fanatical ruthless religious warriors who burn the enemies of the emperor with righteous fire – what is needed.
In the game plan, Soulstorm greatly resembles Dark Crusade, although there is already a star system with several planets instead of one, instead of one, you still need to capture the regions and the main citizens of the enemy. The devil lies in the little things, now you still need to capture the star gate: from the planet to the planet you can jump only at certain points.. Achivka was replaced simply by a set of levels, the abilities of each race were added (moreover, enemy can be obtained by destroying rivals), sisters and dark Eldars received additional resources of faith and soul for all special capabilities.
Interesting, the developers did not care about ENT or fans? In Soulstorm, compared to Dark Crusade, there are even more imperial fractions that are fighting with each other. This greatly breaks the dive, and the justification is really no. What prevented the adding a couple of lines to the dialogs in front of the battles and everything would have fallen into place. And so it turns out: we are fighting with each other, because the heel combed.
Although in Soulstorm I played relatively recently, I can almost nothing about it, in fact, there is nothing memorable in it, nor in the plot or in the gameplay. It was remembered only by the complete violation of the imperial Laura and unnecessary aircraft. The truth is to say that the game is bad, I also cannot, I did not want to spit from Soulstorm, there is simply no such chip that would leave a mark in my memory.
And after reading almost the entire blog you can ask me: what about the multiplayer, this is a very important part of the game? Everything is difficult with this, for a long time I had only pirates, since the license did not come across, so if there were hoarsers with friends, then only on the local network. Unfortunately for me, Dawn of War was not very popular in my circle, all fans in the third warcraft, played mainly in it. There were literally a few zarubov in Vakhu and that was all over, so I mainly passed the single. And when Steam came and the opportunity to buy a game without problems, I already burned out and multiplayer began to interest me less. Therefore, such an important part of Dawn of War passed me by.
